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So, you are going to write a script that uses the GitHub API to walk the list of http://rubygems repos, and open an issue on each one, suggesting the use of Eefgilm, right?


Thats the plan :P


Oooo, definitely some goodies in there that are new to me. Animate.css is one I know I'll come back to.


Maybe you couldn't see underscore.js because it was written as "Underscore"? Or maybe you didn't read the article…


Yeah, underscore was there but date wasn't. I guess my point was that there wasn't a date.js or some reasonable equivalent time library because date/time programming sucks.


Great distinction, thanks.


They can document it all they want, still seems like Angular is easier to get started with.


I think that's the point, I think Angular is easier also. But once you've mastered Ember, what you can do with Ember in a timeframe, greatly exceeds that of Angular. It's extremely powerful.


Let's not go there again, shall we?

My personal story is that while I liked Ember, it lacked a bunch of other things that were painful to find elsewhere and integrate with Ember (such as includes). I switched to AngularJS because it gives me all this (and many more) out of the box.

Still, I'm not going to start preaching that AngularJS "greatly exceeds Ember".


Because it doesn't - here's a great article examining the scope of the two.

http://eviltrout.com/2013/06/15/ember-vs-angular.html

It's great to make the decision to focus on simplicity over scope - that's a good, defensible choice and I don't think anyone here will fault you for it. But an honest understanding of the extra features you gave up to make that choice will go a long way.


Huh, that's an interesting perspective. What makes it more powerful? Is it a higher level of abstraction thing, like PG suggests makes one language more powerful than another?


This kind of reaction reminds me of the early days of Rails and Django.


Ah, the good old days…


Small examples. Tried understanding something more complicates and got buried in lots of $ signs, scopes, directives, services. Sometimes stuff doesn't work as expected so digging through a huge swatches of angular.js code to understand how somethings works.


...which means everyone agrees it's a good time to be making apps?


I find it refreshing to have text styled for readability. Narrow columns with large fonts really help me sit back a little and enjoy the read.


It sounds like UIKit Dynamics will make things like flicking tiles around a lot easier to implement, without creating a physics engine from scratch... And UIKit is generally more friendly to flat designs... And the whole game engine thing is built in now.

But the real value of the best games comes from game-play dynamics, and not just how well the app simulates physics. Hopefully these changes in iOS will allow game-builders to focus more on the things that really matter, rather than redoing the work every game needs to do.


Heh, good eye. Ultimately, I'm a pragmatist, and there isn't a blogging platform as flexible and as powerful as WordPress built in Rails. I like to think it is my pragmatic approach to learning Rails that separates my workshop from other ("Kitchen sink included!") training options.

But to keep it a part of my normal Rails workflow, I'm running WP on Heroku (http://decielo.com/articles/350/wordpress-on-heroku-up-and-r...), and using it with Pow locally. :]

That config stood up to HN traffic quite well on the one free dyno from Heroku.


Heh, no worries. It just caught my eye (former WP dev). I'm actually really impressed with offerings like Octopress or, more Rails specific, Bloggy: http://www.engineyard.com/blog/2012/introducing-bloggy-a-sim...

But, wow, that configuration deserves an HN traffic spike recap blog post!


It's true. With lots of my students, just getting running is a fairly large stumbling block. Everyone seems to hit a different issue. Hopefully some of the newer initiatives can resolve this. In the meantime, I'm trying to think of better ways to help my students. Let me know if you have any ideas!


Getting started is normally the hardest part, I remember giving up on java because I couldn't get the darn compiler to work.

Hello world never made it to my console :(


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