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I've read that Henry Ford came up with the 8 hour work week after doing extensive testing[1]. I think the difference here is that assembly line work is not "creative". So you can do "non-creative work" for longer (8 hours I guess is optimal)... But it seems like this thread is talking about pure creative - e.g. difficult coding - time.

I'm not sure where you draw the line though. Is HTML and CSS mindless enough that it's "not creative"? What about basic unit testing?

I also don't understand how to reconcile this with the countless startup stories of how you spend all your time working... Even PG said he "used to work till 2:00 or 3:00 AM every night, seven days a week." and "During this time you'll do little but work, because when you're not working, your competitors will be. My only leisure activities were running, which I needed to do to keep working anyway, and about fifteen minutes of reading a night."[2]. Perhaps he actually did four hours of "intense creative" and the rest was mundane (he does in that same essay claim only 10% of the work was "technically interesting").

[1] http://blog.bufferapp.com/optimal-work-time-how-long-should-... [2] http://www.paulgraham.com/start.html



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