Does anyone have a breakdown from the case itself about what particular features of these social media apps makes them threshold into the "addictive" classification?
- Infinite Scrolling?
- Play Next Video Automatically?
- Shorts?
- Matching to your peer group?
- Variable Reward?
- Social Reciprocity?
- Notifications?
- Gamification (Streaks)?
Was the case won on the argument that it is the aggregate of these things (and many more I am sure)? The power imbalance between the user and the company? Was it some particular subset of them that they rest their argument on? I'm just genuinely curious how you can win a very challenging case like this without inadvertently lassoing so many other industries that your arguments seem ludicrous?
- Infinite Scrolling?
- Play Next Video Automatically?
- Shorts?
- Matching to your peer group?
- Variable Reward?
- Social Reciprocity?
- Notifications?
- Gamification (Streaks)?
Was the case won on the argument that it is the aggregate of these things (and many more I am sure)? The power imbalance between the user and the company? Was it some particular subset of them that they rest their argument on? I'm just genuinely curious how you can win a very challenging case like this without inadvertently lassoing so many other industries that your arguments seem ludicrous?