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You're conflating two meanings of sketching though. Artists and others do uses it as an exploratory tool, and I've already seen AI generation used in a similar way so I know that's a valid application of it.

But at a lower level sketching is itself a visual interpretive and creative process. And yes what we're talking about is mechanically similar to the cut-up technique, but is that used for "sketching" in the exploratory sense?

I don't know, maybe. My point overall is that these tools aren't "really just" anything. They have similarities and similar applications to many things we've seen and done, yes. But they are fundamentally alien and in important ways are unlike anything else we've done. We should be careful about and aware of the limitations we put on our understanding when we try to interpret them through the lens of what has come before. To some extent we have no other lens, but that doesn't lessen the limitation.

I think in this case the role of the human in the process does have a strong analog to that of an editor. Where you have the ability to initiate and then shape the creation of another entity, but the creation itself is out of your hands. It's not exact, but it may be close enough to be useful, in a way I think comparing it to the cut-up technique is not quite.



I think of this as being a manager. Like having a team reporting to you, and you have to assign tasks, follow up, give advice.




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