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> Not when building large software projects.

Or run heavy renders of complex ray-traced scenes.

Or do heavy 3D reconstruction from 2D images.

Or run Monte-Carlo simulations to compute complex likelihoods on parametric trading models.

Or train ML models.

The list of things you can do with a computer with many, many cores is long, and some of these (or parts thereof) are sometimes rather annoying to map to a GPU.



It seems Apple thinks it _can_ map the essential ones to the GPU, though. If they didn’t, there would be more CPUs and less powerful other hardware.

‘Rather annoying’ certainly doesn’t have to be a problem. Apple can afford to pay engineers lots of money to write libraries that do that for you.

The only problem I see is that Apple might (and likely will) disagree with some of their potential customers about what functionality is essential.


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