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>>> Recently I began adapting an unofficial Ray-Tracing extension for Dawn, which is the WebGPU implementation for Chromium

Wow, very impressive! I believe this is only available for MacOS Chrome Canary, with enable-unsafe-webgpu flags toggled on. But we are starting to see more example code.

https://github.com/tsherif/webgpu-examples

This is the first specific RTX target engine I've seen so far though. Starting to feel like the future with full time real-time hardware rendering capabilities in the browser ;)

Do you mind my asking what you plan to build with it?



Hey thanks for you comment.

The Ray-Tracing Extension is currently only available for Windows and Linux.

My next plan is to implement the extension into Dawn's D3D12 backend, so I can build chromium with my Dawn fork and have Ray-Tracing available directly in the browser (at least for myself) :)




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