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I'll get hammered for this statement but.

Traditional AI suffers from a love of solving parlor tricks. Solving tick tack toe, checkers, chess, poker, Jeopardy(tm), are parlor tricks. It seems important because frankly humans just suck at parlor trick type problems and other forms of intelligence like say a cat brain don't even get parlor tricks. SO then we found that computers were really good at parlor tricks and it seemed like we were really onto something here. But nope.

On the other hand playing Go is not really a parlor trick, it's actually hard simple symbolic logic totally fails to grasp the problem at the first level.



If a problem is too difficult to solve, then we solve simpler related problems first. In doing so, we typically gain insight into the more challenging problem. For example, before Calculus was discovered, areas and volumes were all computed in ad hoc ways, via "parlor tricks". Only by generalizing the insights gleamed from some of these "tricks" did we stumble upon Calculus.

Problems such as chess certainly did not seem like "parlor tricks" at the time they were proposed. In fact, many thought of chess play as being an idyllic example of human intelligence. Just because we do not understand how to solve Go today doesn't mean that it won't be a trivial "parlor trick" in ten years.


Can you provide a firm definition of parlor trick?

Not saying I agree or disagree with you, but without a real definition of parlor trick you have a wide open no-true-Scotsman defense.


Well that's the crux of the problem - the corollary to your question is "can you provide a firm definition of intelligence?" Nobody can yet, so it's all speculation and subjective opinion.

The reason that I personally consider all these things parlor tricks (including, hypothetically, complete mastery of Go) is that I see no path from these particular types of systems to general intelligence. A human can take in arbitrary sensory data and make all sorts of conclusions and associations with it. Does this particular system have the capability to get to a point where it can see an apple falling and posit a theory of gravity? Will it ever be able to read subtle cues in facial/oral/bodily expression and combine them with all sorts of other data, instantaneously, to achieve compelling real-time social interaction? Will this system ever invent the game of Go, or anything else, because it felt like it? No, it has absolutely no framework to do any of those things, or countless other things humans can do. It's a machine built with a single purpose in mind, and it can only serve that purpose. It's a glorified function call. I don't think this type of machine will just wake up one day after digging deeper and deeper into these "hard" tasks. We need breadth, not depth.


You may find this paragraph on wikipedia interesting: https://en.wikipedia.org/wiki/Great_ape_language#Limitations...


Parlor trick is something that looks interesting only as long as you make incorrect assumptions about how it's being done. For example, a card that seems to appear out of nowhere while in reality it is held behind the hand between little and index finger. Or a program that seems to engage in planning when in reality it simply iterates over all possible solutions.




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