I've taken time off work to follow something I've always dreamed of doing. So I'm building Cella, A cross-platform, 3D space MMO game set in a procedural, animated universe with fully composable ships & structures built using functional cells.
Can confirm. Max effort helps; limiting context <= ~20-25% is crucial anymore.
> * keep active sessions active. It seems like caches are expiring after ~5 minutes (especially during peak usage). When the caches expire it sees like all tokens need to be rebuilt this gets especially bad as token usage goes up.
Is this as opaque on their end as it sounds, or is there a way to check?
Venezuela has bulk freed their political prisoners and is on track to hold elections.
And I think you will find Ukraine lacks the necessary satellite constellations to enable very long distance corrected boat strikes. Yet strangely Ukraine has suddenly been successfukly performing trajectory corrected boat strikes.. at very long distances.. Seemingly launched from not Ukraine.
Or maybe Russian oil terminals just keep magically catching fire... along with their ships.. You know, the ones the US didn't interdict.
We're not enabling the sinking of Russian ships. Your facts are off. It shouldn't be difficult to see that this administration has no interest in preserving democracy or allies.
They are definitely that. Regardless of their approach, being upfront and transparent would have been nice. Bricking their own software that previously worked well for their customers isn't cool.
You can't. This is Anthropic leveraging their dials, and ignoring their customers for weeks.
Switch providers.
Anecdotally, I've had no luck attempting to revert to prior behavior using either high/max level thinking (opus) or prompting. The web interface for me though doesn't seem problematic when using opus extended.
Agreed, the only feedback is switching... however things move fast. Unfortunately that means for me is subscribing or using API for many providers and then just switching models when one gets worse.
If you have a paid plan, you may need to pay for more than one, and "hopefully" the drop in usage (not income) is a good enough signal that there is a issue.
I left my last gig burned out- started tinkering with artificial life and it turned into an idea for a space game where ships are built from functional cells that break apart with real physics. Both the project and the blogging have been cathartic :)
First was the CC adaptive thinking change, then 4.7. Even with `/effort max` and keeping under 20% of 1M context, the quality degradation is obvious.
I don't understand their strategy here.
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