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> Or you do not consider MUL/DIV "arithmetic", or something.

Multiplier and divider are usually not considered part of the ALU, yes. Not uncommon for those to be shared between execution threads while there's an ALU for each.


Even on NES a lot of games use CHR-RAM so arbitrary bitmaps are at least possible, though only a small part of the screen is unique without some rarely used mapper hardware. Zelda and Metroid mostly just use this to compress the graphics in ROM, Qix is a simple example with line drawing, Elite is an extreme one.

I made a demo of the Mystify screensaver using the typical 8KB CHR-RAM. Even with a lot of compromises it has pretty large borders to avoid running out of unique tiles. https://youtube.com/watch?v=1_MymcLeew8


Elite is my go-to example for madness in a tile-based grapgics system. Watching the CHR-RAM in an emulator while Elite is running is mesmerizing.


Chris Crawford called this "process intensity", he noted it at least back to 1983 with Dragon's Lair, discussed in this 1987 article https://www.erasmatazz.com/library/the-journal-of-computer/j...


Funny because I rewrote a bad port of dragons lair for a custom console with a tiny engine and huge dataset relatively, each frame having one "if press X goto frame Y" instruction.


I phrased that badly, Dragon's Lair was the example of low process intensity.


Or you can just hit the Random button https://en.wikipedia.org/wiki/Special:Random


There's a restrictions on games with even simulated gambling


You are more quickly being carried by the ground further from where you would otherwise be. Hope that clears it up.


Not really, no. The ground isn't moving. I'm not moving. I get that if the ground wasn't there, I would be moving, but that's not the same thing, I think?

Like I said in another response, I have always been told that acceleration is change in velocity over time. If my velocity is not changing, I don't understand how I'm accelerating?

I do understand that gravity exerts a force that is indistinguishable from acceleration, which was my original point. But that doesn't mean it is acceleration.


Not the same thing but I was reminded of a joke about the puzzle game Stephen's Sausage Roll:

> I have calculated the value of Pi on Sausage Island and found it to be 2.

https://web.archive.org/web/20240405034314/https://twitter.c...


As they say in a somewhat different context: worse is better


> But what if you could push?

There are a number of so-called "bounty" programs like this for software, I don't know how well any of them work.


Or grade accounts by the logarithm of how many accounts were registered before them, like Slashdot. (This is tongue in cheek as I assume yours was.)


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