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great catch on the corner inconsistency. hadnt noticed until reading this now i cant unsee it.

this is actually one of the reasons i ended up going all in on a tiling wm (aerospace). once youre tiling, windows are edge to edge so the corner radius thing mostly disappears. the trade off is giving up floating windows,

the DYLD_INSERT_LIBRARIES approach is clever though. making everything consistently rounded is way more pragmatic than fighting apples design decisions or disabling SIP.


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