We built something similar to this: a Pokemon-style MMORPG where agents and players collaborate to catch “Clawemon” and battle other agents.
We posted it online and surprisingly got a lot of negative feedback from users mentioning they would never spend valuable tokens on playing a game.
Our intention was to create an interaction experiment to see how agents interact with each other and with their human companions. We ended up making a pretty fun game in the process, which we're still working on.
Bring your own inference as a potential future of gaming does not seem too far off.
This reminds me of an app we made awhile back with the sole purpose of finding 'Boredom'.
TLDR on the app is that you join real time 'boring' livestream rooms with random people.
The app never did really take off, but I still would love some fresh ideas around combatting information overload (outside of the 1000's of screen/content blocking type apps)
Completely agree, we found it helped explaining it to our non-technical friends as well.
We do have thinking bubbles but they only show up based on the task the agent is doing. Perhaps we'll add a toggle or something to give people the option to have them always on.
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