Question for HN: I've seen more and more of these interactive explainers popping up recently. Given these are far more approachable to build due to LLM capabilities (e.g. Claude artifacts, open generative UI, etc.), what is the community reaction around having a product tailored for creating and distributing these experiences?
I've been experimenting over the past 6 months with interactive educational materials and curious on the community sentiment around this topic.
Super well stated and interesting point regarding (general) privacy.
I miss the days where Mozilla (Firefox) was known to be the "fastest browser." It worked and such an easy transition for users (including myself) who were tired of the bloated browser experience.
Very cool and thanks for sharing. As you explore more cool experiments with WebGPU, be sure to submit the ones that would be a good feature to WebGL.com / WebGPU.com
I love all the work that Bruno puts out there. His design and engineering skills are next level.
There are so many talented creatives using WebGL/WebGPU that I've recently launched WebGL.com / WebGPU.com, where I'm dedicated to bring together the community of creatives (designers, coders, AI/ML, etc.) pushing the boundaries of the web.
Would love to see what you would like to see (e.g. tutorials, demos, etc.)
I recently went through two books: (1) Fortune's Formula and (2) A Man for All Markets. They both impressed upon me a deep appreciation for Shannon's brilliant mind.
Curious if there are any great resources/books you'd recommend on Information Theory.
* "Information Theory" by Cover and Thomas is a mathematical introduction to information theory. This is a technical book, and is very different than the books above.
If you haven't yet done so, read Shannon's paper as linked above
I used ThreeJS three years ago, but it was frequently introducing breaking changes, making it unsuitable for my game, especially since it's promoted as a rendering engine. Consequently, I created a mini-MMO-like game in PlayCanvas, which had too many bugs. With each new release, it seemed like they were breaking some features and introducing more bugs. Later, I tried Babylon.js, which had clean documentation and comprehensive examples for almost every topic. The Vertex Animation Textures (VAT) feature (https://doc.babylonjs.com/features/featuresDeepDive/animatio...) was particularly impressive; I was surprised they offered it in the first place. Additionally, the community is very responsive.
Question for HN: I've seen more and more of these interactive explainers popping up recently. Given these are far more approachable to build due to LLM capabilities (e.g. Claude artifacts, open generative UI, etc.), what is the community reaction around having a product tailored for creating and distributing these experiences?
I've been experimenting over the past 6 months with interactive educational materials and curious on the community sentiment around this topic.